The IEM Cologne Major was a massive success on the server.
Behind the scenes, however, a new Valve system is creating serious concern throughout professional Counter-Strike.
Organizations have reported dramatic declines in revenue from Major team stickers, with some describing the new system as disastrous for the economics of the competitive scene.
The issue could have consequences far beyond cosmetics.
Major sticker revenue has become one of the most important financial rewards for qualifying for Counter-Strike's biggest tournament.
If that revenue disappears, teams may be forced to rethink everything from player salaries to transfer spending.
Historically, Major stickers were sold through capsules.
Fans purchased capsules containing random team or player stickers, with participating organizations and players receiving a share of the revenue.
For many teams, particularly smaller organizations, qualifying for a Major could therefore produce a substantial financial windfall.
Valve changed that approach for the Cologne Major.
The new system uses dynamic pricing, allowing fans to directly purchase specific stickers using in-game tokens rather than opening traditional capsules in the same way.
In theory, direct purchasing gives players more control over what they receive.
In practice, prices for highly demanded stickers have become extremely high.
Some of the most sought-after items have reached values equivalent to well over $1,000.
That has dramatically changed how consumers interact with the system.
The most worrying part is what organizations are reporting.
According to figures being discussed within the professional scene, some teams have earned only a fraction of what they would normally expect from a Major sticker cycle.
In one reported case, a team's Cologne revenue was around 20% of what it received from a roughly comparable previous Major sticker release.
For organizations that plan their budgets around sticker income, that represents an enormous difference.
This is particularly damaging for smaller teams.
A Major appearance does not only provide prestige. Sticker money can finance operations for months, allow organizations to retain talented players and make competing internationally economically viable.
Remove that revenue, and the consequences spread quickly.
The effect may already be visible during the current off-season.
After the Cologne Major, many expected another busy period of roster changes.
Instead, the transfer market has been relatively restrained.
Some organizations clearly want to improve their lineups, particularly after another season in which only a small group of teams consistently challenged for the biggest trophies.
But wanting a player and being able to finance the transfer are different things.
If Major sticker income has fallen sharply, teams suddenly have significantly less money available for buyouts, salaries and expansion.
That affects players as well.
A weaker transfer market means fewer lucrative opportunities and less negotiating power.
To the average CS2 player, Major stickers are cosmetic items.
To professional Counter-Strike, they are part of the financial infrastructure of the entire ecosystem.
That is why the current controversy matters.
Organizations are not simply complaining because one cosmetic system is less popular than another.
They are warning that one of the mechanisms that makes professional Counter-Strike financially sustainable may no longer be producing the same results.
Valve's new model is still relatively young, and the developer could adjust pricing or change how future Major items are distributed.
But as of July 20, teams are facing an uncomfortable reality.
The Cologne Major may have broken records in the arena.
For some of the organizations that actually competed there, however, the financial numbers are heading in the opposite direction.